Has advertising arrived on Google Home?


My Thoughts: While the recent mention of the new Beauty and the Beast movie by Google home apparently wasn’t actually an ad (it was just conversational news I guess?), I won’t put it past Google to figure out a way to start delivering ads through the Google Home appliance at some point.

But beyond the ads, my bigger concern is the fact that Google will at some point want to start listening in on every day conversations to build out better ad targeting opportunities, which can then be leveraged across their other advertising platforms. While it’s not something they are doing now (that I know of) the idea of having something in the house to listen to organic conversations to build out customer profiles just seems like something too good for Google to pass up.

Perhaps it won’t be on the current paid model of the device … but a “free” version that’s ad-supported as well as customer-research modeled? Yeah. That sounds like something we should expect from Google. It’s just a matter of time, as far as I’m concerned.

Google Home

As more and more consumers interact with devices that have intelligent assistants, such as Google Home and Amazon Echo, it’s natural that companies in the digital advertising ecosystem are going to be interested in experimenting with audio ads, which could be a killer app for monetizing these devices.

Source: Has advertising arrived on Google Home? | ClickZ

The Revenge of Analog

Read This Book: ‘The Revenge of Analog’ by David Sax [Book Review]


I’ve spent my entire professional career selling digital products online. For the last sixteen years I’ve disrupted (some would say decimated) a good portion of one of the oldest publishing industries in the world: sheet music.

When I started at Musicnotes.com as a lowly marketing assistant back in 2000, the concept of buying online had gained some traction … but the idea of buying a digital, virtual, item was still completely foreign to the general consumer. Keep in mind that this was before iTunes had even launched. Apple didn’t introduce us to the concept of buying digital music until January of 2001. Amazon didn’t even launch its Kindle e-Reader until 2007.

As technology evolved and people became much more accustomed to the concept of buying a digital item online, the world changed. I was a cheerleader of the benefits of digital distribution. In the sheet music industry, like many others, it solved a ridiculous amount of problems … such as print inventory, delivery logistics, cost of physical goods, lead times to print, how big a print run would be and even the very process behind which decisions were made as to if a product was financially feasible to even exist.
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VR, AR and the Inherent Challenge to Promoting What Must Be Experienced


This past holiday season, one of the hottest tech trends I saw being promoted on TV was Samsung’s swing at VR: their Gear VR headset. The commercials were on pretty constantly (at least on the programming I watched) … but there was one big problem with them. There’s no way to really show the VR experience in an ad.

It’s a challenge both Virtual Reality (VR) and Augmented Reality (AR) marketers are going to have to figure out how to surmount in order to get the kind of widespread adoption the technologies need to survive. But with all our ways of marketing, pretty much none of them can get across what the actual experience is. Sure, you could write an article “explaining it” in words or you could show a picture or video of what the person might be seeing on-screen … but I just don’t see how those are going to get the job done.
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The Future Isn’t Wearables, It’s Integrations


As 2016 came to a close, one tech trend was extremely clear: wearables aren’t catching on. In particular, smart watches are seeing a definite death-spiral. In October, Microsoft killed its Band, Motorola put a hold on any new 360 watches, Pebble got bought up by FitBit (but their watches are dead) and even Apple Watch is seeing unimpressive numbers (though they did see a boost in December, likely due to the hole in the market left by Pebble).

But then there’s Snap’s “Spectacles” – which saw a huge success at launch. So maybe wearables aren’t dead after all? Of course there’s always the chance they’ll die off just as quickly, now that all the early adopters have gotten theirs (or at least once they do get them – they’re sold out).

So then what’s the deal with wearables? Are they dead or not?
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Will Consumers Change Their Minds About Wearables In 2017? | Fast Company | Business + Innovation


My Thoughts: As much as people want wearables to happen, I still can’t see it … not until they are either untethered replacements for other devices (i.e. a replacement for your mobile phone, rather than an extension) or they can add very meaningful value that a.) a mobile phone can’t and b.) appeals to a very large audience.

I have a FitBit. It’s nice to have, in that it’s like I have a watch now. It helps keep me somewhat active, but if I lost it I really wouldn’t care all that much. My phone is always one me and its keeping track of my daily steps. If I ran, then maybe it would be more useful.

Apple Watch? Not interested. Not until it can really do things I can’t do just by looking at my phone (plus I’m an Android guy, so it pretty much will never happen for me).

I did want a Moto 360, but mostly because I was curious. In the end though again it was too expensive to justify spending my money on when my Galaxy S7 Edge can do pretty much everything I want – and it still would require I haul my phone with me for the watch to work.

Basically it’s as simple as this: Nothing will take off and keep momentum going unless it solves real problems. FitBit bought Pebble and killed it, and FitBit is dying itself. Now there are tons of other wearables coming to market to compete with FitBit, and it’s just going to be a low-priced “thing” people might wear, then get sick of. Athletic enthusiasts? Yeah that market will do well – but it will still not be broad adoption.

It’s similar to the issue I see with VR. Oculus and Vive are both supposed to be awesome, but they require you to be tethered to a computer (with specs most people don’t even have). They’re also super-expensive. Gear VR has a chance maybe since it’s portable but it’s still so stripped down it doesn’t offer tremendous value over regular portable gaming experiences.  The other VR sets like Cardboard? They aren’t going to do anything to build adoption other than to help people get a taste of what they could get with a high end designated device – but that taste will be so lackluster it won’t help customers make the jump.

For a product to be successful now, in my opinion it needs to be portable and do something our existing devices can’t do. Wearables are failing so far in that market. Maybe they’ll make some headway in 2017, but if the decision to completely kill Pebble and the Moto 360 are any indication, I don’t think tech’s betting too big on it anymore.

(P.S. I think augmented reality is where it will truly be at … if they can get it right).

This year was a lackluster one for smartwatches and fitness trackers. A lot has to change for 2017 to mark a significant improvement.

The smartwatch category as a whole has failed to connect with the general public. Since the start of 2015, approximately 35 million smartwatches have shipped, compared to 385 million tablets and 2.9 billion smartphones. “In 2016 . . . for every smartwatch shipped, 10 tablets and 78 smartphones will have been sold,” Above Avalon analyst Neil Cybart wrote in a recent research report.

Source: Will Consumers Change Their Minds About Wearables In 2017? | Fast Company | Business + Innovation

Bezos, Sandberg, Musk Said to Be Attending Trump Tech Summit | Digital – AdAge


My thoughts? I SURE AS HELL HOPE SO. I mean, if Trump is having a tech summit, the idea of NOT having Bezos, Sandberg and Musk there would be ridiculous. Add on that he already has Thiel, Cook and Page and this is at least a very good group of people.

The bigger question though will be how much he lets them do their thing and listens instead of just talks at them all. Just the idea of getting all these people in the same room is amazing – Trump needs to sit back this time and just take things in (although I doubt he will).

An invitation to the meeting went out last week from members of Mr. Trump’s transition team, including venture capitalist Peter Thiel. Oracle co-CEO Safra Catz, Cisco Systems’ Chuck Robbins and Facebook Chief Operating Officer Sheryl Sandberg plan to attend. Alphabet’s Larry Page and Eric Schmidt will be there too, as will Apple’s Tim Cook, according to people familiar with the matter. IBM CEO Ginni Rometty — who is on Trump’s advisory panel of business leaders — will also attend, said a person familiar with her plans.

Source: Bezos, Sandberg, Musk Said to Be Attending Trump Tech Summit | Digital – AdAge

DayZ Creator On VR Development: ‘There Is No Money In It’


In a lengthy Reddit post last night, DayZ creator and Out of Ammo developer Dean Hall sounded off on the “terrible assumptions” he sees VR enthusiasts making about subsidized development deals and VR development in general. Virtual reality is not yet profitable, he says, and developers should have the right to take any help they can get.

Source: DayZ Creator On VR Development: ‘There Is No Money In It’